Maldoran
Snatched from existence into the land of Maldoran; there is no HELP for you.
About
Maldoran is a tactical, high-stakes, fast-paced Multi-User Dungeon (MUD). Grab your friends, form a party and explore the dangerous world of Maldoran with endearing NPCs, vicious monsters and rare loot.
Features:
- Tactical D20-style combat driven by time-based action management
- High-stakes risk where you drop everything if you go down
- Private party adventures (Three instances with a total of 350+ rooms!)
- In-game mapping, ANSI color support and other QoL features
- Interactive NPCs live in the world and will respond to keywords you say
Connect
To connect to maldoran, configure your client with the following:
- Host: maldoran.net
- Standard Port: 49457 (e.g.
telnet maldoran.net 49457)
- Secure Port: 49458 (e.g.
openssl s_client -connect maldoran.net:49458)
Clients
You can use any client you want to, but here are some suggestions:
Rules
- Stay In Character; Roleplay is not enforced, but encouraged. Character names must fit the High Fantasy setting.
- Keep Out-Of-Character talk to discord.
- No cheating; botting, multi-playing and exploiting bugs is prohibited. Report on discord.
- Don't be a dick.
Community
Join our Discord community here.
Frequently Asked Questions
Changelog
- [2026-06-24] Investors Come to Dureg: Market Explodes as TRADE Command Launches!
- Added the TRADE command and stocked shops and market with basic items (Wow, structured trade!)
- Collection and Refinement tools are now craftable and salvageable
- Logout logic unified so they all use webhook (I see you!)
- Hanna has expanded the Prancing Pony (She expects lots of customers!)
- Spawn and Surrender now reset to the Prancing Pony (Let's welcome players with a cozy start!)
- Coins are now stamped by the Westeros government (Get that pyrite out of here!)
- More administration tooling (So dubious!)
- [2026-06-17] Quests, Quests, Quests!
- Quests are more obvious (Take my quest, please!)
- Add crafting quests (Now you don't have to just find the tools!)
- Administration tooling (How dubious!)
- [2026-06-11] Hotfix: Call to Adventure
- Fix hard crash when user is cleaned up between enque and exception (Rare bug achieved)
- Fix hard crash when user attempted to roll a large die (Why are you rolling this anyway?)
- Fix cross-instance re-accept of quests (Why can you accept quests from the rat king?)
- Fix bank peeking (For realsies this time.)
- On server restart, last command timestamp is properly set (asleep players are now asleep, stop poking them.)
- Players are now always @'s. Parties are always green (Cats are always cats.)
- [2026-06-10] Call to Adventure
- Added QUESTS command (with 17 quests!)
- Added REPORT command (Find a bug? Let us know in-game!)
- Added ROLL command (Real adventurers settle things with dice.)
- SAY detects punctuation (I exclaim! I wonder what this means?)
- SAY and WHISPER text now matches role (NPCs are quite chatty, aren't they?)
- Attacking text streamlined for reduced combat spam (It's still a wall of text, ok?)
- Map shows cross-instance connections in yellow (That's where the tomb is!)
- MAP strips empty rows and columns (No more empty lines!)
- MAP shows player as
@ and party members as P (How rogue of you.)
- Items show Damage, Hit Bonus and Armor Class when looked at (No need to guess anymore.)
- GET command messages now say "gets" instead of "takes" (You don't take things ... do you?)
- Cleaned up room descriptions to have less intractable things (Stop trying to look at the post!)
- Fixed party matching (PARTY FORM can be p f.)
- Added the arena for some structured pvp fun (Rerakir wants you for the pit!)
- Update Dureg (Borundin has had enough of Kaelus and has moved to the Garden)
- Update Delian Tomb (Fix cardinal references, add more goblin names, fix passage, and why does Sarah have four amulets?)
- Server now disconnects players after one hour (So stop poking them!)
- Health regen now shows correct timer (Will that wound ever heal?)
- Fixed item indexing (No more peeking in the bank.)
- [2026-05-31] We Built This City
- Added CRAFT & SALVAGE commands - Crafting tools have been added to instances and crafting benches have been added to Dureg (Who the heck is Zizzle anyway?)
- Added COLLECT command - collection tools and nodes have been added to all instances (Oh my god, is this content?)
- Potions and scrolls now stack (Your bag can now fit more than 20 pieces of paper.)
- Instances now reset automatically after 24 hours (If you're still in there, then you're now one of the NPCs; please RP that.)
- Map now shows rooms within range 3 instead of step distance 5 (No need to think recursively; see bullet point 5.)
- NPC dialog keywords now highlights full words (I put the [ass] in [assassin]!)
- APPLY now only uses one item in a stack (One at a time, you glutton.)
- Players now show up on map, even if they are logged out (Kaelus says: 'Local hero falls asleep in garden treehouse!')
- Update Town (Welcome to Dureg! A new town with new crafting NPCs and more tax loopholes!)
- Updated Crypt (Cartographers hate hideyholes!)
- [2026-05-27] Death to the Glass Cannon
- Player HP lowered from 100 to 25 (I guess you need AC now, eh?)
- Player AP lowered from 100 to 20 (No more spam!)
- Player AP Per Second raised from 2 to 5 (Do more things!)
- Unconscious entities no longer drop the contents of their bank (Sorry PVPers.)
- Unconscious entities are now grey (You've been grey'd.)
- Sight Stone, Prism of Focus and Chronometer buffed (Yeah, my ToHit is also +10.)
- Hit/Miss/Damage now colored (Why no rainbow?)
- If you don't have enough AP for an action, it now shows the time until you can do that (Not enough AP to read changelog bullet point (32s))
- Server now disconnects you after an hour (instead of 5 minutes)
- Quest items are now marked as uncommon.
- Updated Town (We're watching you on the open road.)
- Updated Basement (If you thought that was a gold coin, you're a fool.)
- Updated Delian Tomb (Every goblin has a name, ya know.)
- Updated Crypt (Added a key for your friends! Zip's Secret Passage makes sense.)
- Enter room cardinal text no longer inverted (No more leaving to NORTH to just return from the SOUTH.)
- Exits that require items no longer check your bank (How are you using that Airbreather if it's in your bank?)
- Party members can now leave when they are in different instances (Be free!)
- On exits that require a role, you are no longer told (What exit?)
- On actions that require a role, you are no longer told (What action??)
- [2026-05-26] Crypt Release
- Added the Crypt instance (150+ room subterranean labyrinth of cartels, kobolds clans, acolyte cultists and tribal lizardfolk. Go get her, Bonq!)
- Updated the Delian Tomb instance (Enables Crypt)
- [2026-05-22] First Update
- Account security has been strengthened (Your secrets are safer with me.)
- Fixed bug where guest accounts were being shown in town (Who the heck is Guest42?)
- Added item count for Items - Affects usage of BANK, DROP, GET, STORE, WEAR (You can stack Gold Coin now.)
- Added better index selection for Items - Affects usage of APPLY, ATTACK, BANK, DROP, GET, LOOK, STORE, WEAR (Easier to understand where items are when you try to target duplicates.)
- Action point system reworked to prevent enemies from spending all AP in the first few seconds. (~50% less damage!)
- [2026-05-14] Beta Launch
- Maldoran is now considered beta and is live! My goal is to not have any server wipes, but may be necessary to fill out future features.